Irusu Cricket VR — VR Cricket Game for Meta Quest 3 and Quest 3s
Irusu Cricket VR — The Most Immersive VR Cricket Game on Meta Quest 3
Step onto the crease. Face real AI bowlers. Feel every shot with 1:1 VR batting physics — exclusively on Meta Quest 3.
Feel Every Shot — 1:1 Physics-Based VR Batting
Irusu Cricket VR puts a real cricket bat in your hands. Using your Meta Quest 3 controllers, every swing you make is tracked in real time — the game calculates sweet spot contact, edges, timing, and power directly from your bat velocity and angle. There are no button presses. No timing meters. Just you, the bat, and the ball.
Sweet Spot Detection & Haptic Feedback
When you hit the middle of the bat, you feel it. Controller vibrations map to sweet spot hits, thick edges, body blows, and clean misses — giving you the tactile feedback your hands need to build real batting instinct.
Bat Calibration — Set Up Your Stance
Every batsman is different. Irusu Cricket VR lets you calibrate your bat length, grip position, and stance angle before you step onto the pitch so the game fits your natural style — not the other way around.
Dynamic AI Bowling That Reads Your Game
Our AI bowling engine doesn’t just deliver balls — it studies you. Fast bowlers target your off stump with 150 km/h deliveries. Spin bowlers draw you into mishits with drift and turn. The AI tracks your scoring zones and bowls to your weaknesses.
Fast Bowlers, Spinners & Adaptive Difficulty
Choose from three difficulty levels or let the AI adapt dynamically as your skill improves. Yorkers, bouncers, outswingers, and leg breaks — every delivery type is simulated with authentic trajectory physics.
AI Fielding — Diving Catches & Run-Outs
The fielding unit reacts to every shot in real time. Fielders sprint, dive, and intercept. They throw to the nearest wicket for run-outs. They celebrate a stunning catch. Bowlers stare you down after you clear the boundary. The field feels alive.
Full DRS System — Hawk-Eye, Ultra-Edge & HotSpot
Irusu Cricket VR is the only VR cricket game with a complete Decision Review System. Challenge an umpire’s decision and watch the full cinematic review play out on the in-stadium Jumbotron — exactly as you see it on broadcast television.
• Hawk-Eye: Ball-tracking trajectory from release to impact • Ultra-Edge (Snicko): Waveform audio spike detection for edges • HotSpot: Thermal imaging for bat and pad contact
Iconic Cricket Stadiums Around the World
Mumbai Night — Spin & Dew Conditions
Under the floodlights, the pitch slows and the dew factor kicks in after 10 overs. Spinners grip less, the ball skids through. Every session in Mumbai demands a different game plan.
Melbourne Arena — High Bounce in the Sun
Australia’s bounce and pace test your backfoot play. The outfield is fast. A mishit four can run to the boundary. The crowd is the loudest in the game.
London Oval — Swing in Cloudy Conditions
England’s cloud cover brings lateral movement from the first ball. Openers need patience. The pitch seams, the ball swings, and the atmosphere is cinematic.
Every Match Format — From 3 Overs to T20
• 3 Overs — Quick hit for a 10-minute session • 5 Overs — Extended power play challenge • 10 Overs — Mid-format tactical cricket • 20 Overs (T20) — Full match with Power Play rules and Super Over tie-breakers
Every format enforces real cricket rules — fielding circle restrictions, over limits, and legitimate dismissals.